Sprinting! Boxes carrying?! Join me on a Unity Devlog adventure for “Ready Steady Ship”! In this video very short video I made sprint and boxes carrying mechanics. Created some Animations and[…]
Game dev journey – I won an award?! A couple of my projects I showcased during the video: https://onionas1.itch.io/ Join me on an awe-inspiring adventure into indie game development as I[…]
Join me for behind-the-scenes of my latest game project Ready, Steady, Ship!, and learn how I created cinematics using Unity and Fiverr voice-over. Follow the step-by-step process, from the scenario to[…]
Exciting news: Nintendo Switch Join me for an exciting game development progress update! In this video, I reveal new chapters for the game, announce plans to release it on Nintendo Switch[…]
Creating a Color Saturation Shader: Game Dev Tips In this devlog, I’ll be showing you how I created a mechanic for when the player runs out of time in my game.[…]
Creating a Game Character: Sketch to 3D Model In this video, I’ll take you on a journey through the creation of my newest game character. Starting with a sketch, I’ll show[…]
From Mockups to UI Design: Designing a Level Selection UI in Unity and Adobe Illustrator Discover the step-by-step process of designing and implementing a captivating level selection user interface (UI) for[…]
Coding a Crane: Blender, Unity, and Animations In this video, I demonstrate my process for creating a crane in my game, complete with climbing and driving animations. I begin by modeling[…]
From Modeling to Code: Building a Shredder In this game devlog, I show you how I created the shredder for my game using Blender and Unity. I started by modeling the[…]
Welcome to the world of Ready, Steady, Ship! In this devlog, I cover a range of game development topics, including coding, animation setup, and shader coding. Specifically, I demonstrate how to[…]