Creating a Color Saturation Shader: Game Dev Tips

In this devlog, I’ll be showing you how I created a mechanic for when the player runs out of time in my game. I’ll also be demonstrating a color saturation shader and two UI screens that I designed: one for player skin selection and one for save slot selection. Whether you’re a game dev or just interested in seeing how games come together, I think you’ll find something to enjoy in this video.

More about the game

Ready, Steady, Ship! is designed for PC, Nintendo, Xbox, and Playstation, so no matter what platform you prefer, you can dive right into the action. Gather your crew and embark on an adventure as you navigate treacherous seas, conquer challenging obstacles, and deliver precious cargo.

Get ready to embark on an unforgettable gaming experience with “Ready, Steady, Ship!” This thrilling couch co-op game is specifically designed to bring entertainment and laughter to your gaming sessions with your friends or partner. No matter which platform you prefer, whether it’s PC, Nintendo, Xbox, or Playstation, “Ready, Steady, Ship!” has got you covered.

Join Discord!

More devlogs!

Wishlist on Steam!

Categories