Animal Pirates Piratoos! Become the best scallywag ever!

Become the best pirate in the sea! Set sail as clumsy animal pirates! Explore, raid islands, start brawls, and participate in epic boss fights! I hope you’ll find this video entertaining[…]

Devlog 11 | Carrying Boxes and Sprinting

Sprinting! Boxes carrying?! Join me on a Unity Devlog adventure for “Ready Steady Ship”! In this video very short video I made sprint and boxes carrying mechanics. Created some Animations and[…]

Devlog 10 | My Story of Gamedev

Game dev journey – I won an award?! A couple of my projects I showcased during the video: https://onionas1.itch.io/ Join me on an awe-inspiring adventure into indie game development as I[…]

Devlog 9 | Unity Cinematics Using Timeline

Join me for behind-the-scenes of my latest game project Ready, Steady, Ship!, and learn how I created cinematics using Unity and Fiverr voice-over. Follow the step-by-step process, from the scenario to[…]

Devlog 8 | New Chapters

Exciting news: Nintendo Switch Join me for an exciting game development progress update! In this video, I reveal new chapters for the game, announce plans to release it on Nintendo Switch[…]

Devlog 7 | Color Saturation Shader

Creating a Color Saturation Shader: Game Dev Tips In this devlog, I’ll be showing you how I created a mechanic for when the player runs out of time in my game.[…]

Devlog 6 | Sketch to 3D Model

Creating a Game Character: Sketch to 3D Model In this video, I’ll take you on a journey through the creation of my newest game character. Starting with a sketch, I’ll show[…]

Devlog 5 | User Interface of Level Selection in Adobe Illustrator and Unity

From Mockups to UI Design: Designing a Level Selection UI in Unity and Adobe Illustrator Discover the step-by-step process of designing and implementing a captivating level selection user interface (UI) for[…]

Devlog 4 | Making a Crane in Unity

Coding a Crane: Blender, Unity, and Animations In this video, I demonstrate my process for creating a crane in my game, complete with climbing and driving animations. I begin by modeling[…]

Devlog 3 | Building a Shredder

From Modeling to Code: Building a Shredder In this game devlog, I show you how I created the shredder for my game using Blender and Unity. I started by modeling the[…]